![]() ![]() A telemetry spike core on a heavy frame gives a fairly trusty rivet gun, but if you then attach a condenser, you’ll get a chaingun. Placing a plasma core on a compact frame makes a regular plasma cutter, but if you then add a repeater tip, you’ll get a rapid-fire plasma cutter. Staring with a compact or heavy frame that determines whether it’ll be a one or two-handed weapon, players attach a core to get a basic weapon and then add a weapon tip to the core to create a variant. Weapons are built by putting various components together. Everything is done with these resources, collected intermittently by Isaac’s new scavenger bots in the game or purchased by using real money. ![]() Separated into various resources, this currency is used to build new guns, improve Isaac’s rig, make consumable items, and create torque bars to pry open reward-filled storage rooms. The weapons and upgrades of prior games have been totally thrown out of the window, replaced instead by a system reliant wholly on a new form of in-game currency.
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